So far that is a bug we have not been able to fix in time for the submission. If u mean final merge as in final tower tier, the max is tier 14 at which point merging stops.
Fun little game! It was great to combine towers and see what the next one was. However, the cost per tower quickly outran the income from each round, and since cost per tower increases every round, incomes never caught up. I found by the mid 20's I was never going to be able to afford a new tower. Highest I got was round 34 and biggest combination was the bigger waretree
I do acknowledge the absurdity of the cost increase, it was a way to hinder the player and to balance out the fact that the random towers you can buy persists throughout runs. We did lack the time to fully playtest and balance. Will update the game after the gamejam restriction period :)
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If you kill the first enemy before any others have appeared on the screen it triggers the round end sound and the cost of towers goes up immediately.
Is the final merge meant to be that they disappear?
So far that is a bug we have not been able to fix in time for the submission. If u mean final merge as in final tower tier, the max is tier 14 at which point merging stops.
Fun little game! It was great to combine towers and see what the next one was. However, the cost per tower quickly outran the income from each round, and since cost per tower increases every round, incomes never caught up. I found by the mid 20's I was never going to be able to afford a new tower. Highest I got was round 34 and biggest combination was the bigger waretree
I do acknowledge the absurdity of the cost increase, it was a way to hinder the player and to balance out the fact that the random towers you can buy persists throughout runs. We did lack the time to fully playtest and balance. Will update the game after the gamejam restriction period :)